GAME DEVELOPER · GAMEPLAY PROGRAMMER · STOCKHOLM

Ardiana Fejzullahu

I turn ideas into playable systems.

Game development student mainly working with Unity and C#, with a particular interest in creating mechanics, systems, and interactive experiences.

Ardiana Fejzullahu

Projects

6 projects · 2024–2026

About me

I'm a game development student at Södertörn University, working towards my degree with a focus on game design and programming, graduating in spring 2027. I'm especially interested in gameplay programming and enjoy using C# and Unity to create interactive game mechanics and systems, figuring out how things should work, turning ideas into playable features, and seeing how different systems come together to create a fun player experience.

Alongside programming, I enjoy working with level implementation and environments, adding details to game worlds and making sure spaces, mechanics, and visuals work well together. I've taken on responsibilities across programming, gameplay systems, level implementation, environment work, UI, and project coordination, and enjoy collaborating and contributing wherever a project needs it.

I've also served as Vice Chairman and Communicator for LVL Spelförening, which sharpened my communication and organizational skills outside of pure development work.

Outside of development, you'll usually find me playing games, sketching new concepts, or spending time with my cats.

Ardiana Fejzullahu
Lead
Designer on Diver Game, team of 10
2027
Graduating
Unity
Primary engine
C#
Primary language

Education

Game Development Programme

Södertörn University · 2024 – 2027

YEAR 1 · 2024–2025

Foundations

  • Introduction to the games industry and how development teams work
  • Core programming fundamentals applied to games
  • Project workflows and working as part of a development team
  • Fundamentals of analog and tabletop game design
  • Level design basics: layout, pacing and player flow
YEAR 2 · 2025–2026

Specialization

  • Marketing and positioning for games
  • Narrative and storytelling systems in interactive media
  • Intermediate programming: systems, tools and data structures
  • Applied design project analyzing and building game systems
  • Full production cycle on a team game project, start to finish
YEAR 3 · 2026–2027

Depth & Practice

  • The theory behind player psychology and game design
  • Independent research and academic writing
  • Industry placement, applying skills in a professional studio setting
  • Capstone project: currently building Village Patch

Skills

Engine & languages

  • Unity
  • C#
  • .NET

Design & programming

  • Gameplay programming
  • Level design
  • Game design
  • Shaders & VFX

Also work with

  • Environment art & UI
  • Narrative design
  • Project coordination
  • Academic writing
  • Game research

Team & tools

  • Communication
  • Scrum
  • Playtest facilitation
  • Perforce (P4V)
  • Git & GitHub
  • After Effects
  • Blender

Let's make something.

Looking to continue developing as a gameplay programmer, ideally at a studio where I can contribute to games while learning and growing. Open to collaborating or just chatting about game design.